A 3D editor for syncing visual output by configuring the environment settings of 3D models
An internal tool built during the INDEPS project to improve an inefficient 3D workflow. Exporting models from Blender to the web caused visual discrepancies due to rendering differences, requiring repeated corrections and numeric adjustments between modeler and developer.
The goal was to build an editor for pre-configuring 3D models under conditions similar to the web environment, streamlining the correction process, reducing communication overhead, and improving the setup workflow.
Built the 3D editor environment on Vite and React-three/fiber, implementing environment maps, background color, and camera controls. Modelers could adjust lighting and objects in a web viewer-like environment and save placement, environment-map, and object settings as JSON for the INDEPS service to use when composing the scene.
Completed a 3D editor that resolved the visual-sync mismatch between modelers and developers. Applied it in production, speeding up new model updates and improving collaboration efficiency.