INDEPS Space Editor

A 3D editor for syncing visual output by configuring the environment settings of 3D models

Overview & Problem

A side project born out of the INDEPS project, aimed at improving the 3D workflow. Exporting models from Blender to the web caused visual discrepancies due to rendering differences, leading to inefficiency from repeated corrections and numeric adjustments passed back and forth between modeler and developer.

Approach

The goal was to build an editor for pre-configuring 3D models under conditions similar to the web environment, streamlining the correction process, reducing communication overhead, and improving the setup workflow.

Implementation

Built the 3D editor environment on Vite and React-three/fiber, implementing environment maps, background color, and camera controls. Provided an interface for placing and adjusting lighting and objects in real time, letting modelers check results directly in an environment similar to the web viewer.

Result

Completed a 3D editor that resolved the visual-sync mismatch between modelers and developers. Applied it in production, speeding up new model updates and improving collaboration efficiency.