Finding My Own Direction: A Peek at Designers, Designers

Short interviews with a range of designers reveal both a sense of life direction and a professional attitude. A good book to sneak a peek at whenever your own sense of direction starts to waver.

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Reading Designers, Designers, I found it genuinely enjoyable.

Maybe it was the range of thoughts and personalities that came through in the short interviews with different designers,

or maybe it was a few realizations I found buried in their advice.

Either way, I found three things in this book.

  1. A Sense of Direction

You can teach the principles of design, its history, the evolution of context.

A student becomes a designer only when they internalize those principles

and try to develop them into the voice of their own life.

  • Isabel Swiderski

Let's call the first one a sense of direction. The book is structured as interviews that look back at many designers' past projects alongside their current ones,

so a thread naturally emerges connecting the past to the present.

Looking at their work, the saying that people don't change easily really hits home. All of it seems to be a pursuit of something they were each individually

drawn to.

I used to have a vague misconception I carried around without questioning it: that to be skilled in a field, you had to be good at everything. As a designer,

I thought that meant drawing illustrations well, producing beautiful calligraphy, and nailing editorial design too. Of course, if you could be a "genius"

who's great at everything, that would be wonderful, but really you only ever end up with a handful of areas where your personal taste and strengths combine and

get maximized. And if it's even possible to grow into that kind of "genius," I think it's only possible on the premise of staying faithful to the fundamentals

that run through every corner of design.

In design, what matters most is still "the fundamentals," and growing yourself on top of that according to your own direction seems to be the

rest of it. I had a teacher who helped me open the door to design. She once told me that the difference between web design and editorial design is just

the medium you present it through, and that the essence of design itself never changes. I take that as advice to stay faithful to the fundamentals no matter

what kind of design you do. After that, the next step is finding your own dartboard, the thing you want to pin yourself to.

  1. Direction of Travel

It's important to learn the rules so you can break them,

and it's important to learn history so you can understand your own role within it.

  • Letana Grow

The second thing is direction of travel. Both the first and second points are pretty abstract. What I mean by direction here is, as someone studying

design, where you choose to plant each step as you move forward.

The book poses good questions to the designers: advice or warnings they'd give students, and the qualities a design professional should have. There were

plenty of witty answers, useful answers, and answers worth sitting with for a while.

What struck me most was the part about studying the history of design. The book doesn't spell it out in detail, but I think this is really about

"breaking convention." There's nothing new under the sun, and what we now call new seems to depend entirely on how you recombine what already exists.

If you wanted to make the most original, newest ballpoint pen in the world, the first thing you'd have to do is find out what ballpoint pens already

existed. In that same sense, being told to study history feels like the first button you fasten toward new, creative design. And after that, again,

it's about finding the dartboard you want to pin yourself to.

  1. Six Years and Nine and a Half Hours

On average, a design student remembers wanting to become a designer at sixteen years and nine months old. They woke up

every morning at 8:46, got around by bike, loved pasta, and weighed 65 kilograms, a remarkable feat considering they never

exercised at all. A design student's most prized possession was their computer, and they studied for roughly six years

and three months. They never once considered doing anything besides design, and devoted at least nine and a half hours a day to it.

They were influenced by design masters like Neville Brody and Wolfgang Weingart, by the Fluxus art movement,

by artists like Marcel Duchamp and Saul Bass, and read Marshall McLuhan's books.

In the evenings, they liked to watch David Lynch films.

You hear a lot of talk about TOEIC scores and TOEFL scores. Wouldn't it be convenient if being good at design could be quantified the same way? Actually,

no. If it could, we might end up with cram schools flourishing on the promise of guaranteed high scores on some "design proficiency exam," and a kind

of skill inflation setting in.

Because design can't be quantified like that, it's genuinely hard to gauge your own skill level. It's a bit like when a game launches with no visible

loading bar and you assume it's frozen; as someone studying design, when you can't feel yourself improving, you start to assume you just don't have

the talent for it. But the book did offer something of a benchmark.

Many of the designers introduced in the book studied design for about six years on average, and spent nine and a half hours a day on it. If you haven't

yet put in six years of nine-and-a-half-hour days, maybe you don't need to be so quick to judge yourself. At the very least, it seems studying design

doesn't show results the way an energy drink kicks in fast. We probably need to hold onto a bit more confidence and resolve.

Designers, Designers